Rob Abrazado (flatvurm) wrote,
Rob Abrazado

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Welp. I just had this thought, and I'm recording it here with the wild notion that I'll at some point be reviewing this journal, and maybe I'll encounter this again and expand on it.

It just occurred to me that in the great world of trying to gamify productivity management, most efforts seem to focus on reward mechanisms. Like Habitica just translates to-do lists into CRPG terms, basically. That attempts to address the motivation side of the equation, but what about actual resource management? I feel like that's less about motivation and more about tactics -- prioritization and so on. Am I crazy or does that sound like a job for a worker placement game?!

So, yeah, maybe there's nothing there, or maybe there's something there. I just know that I can't dig into it tonight. But I'm leaving it here with the idea that maybe I could dig into it someday!
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