It just occurred to me that in the great world of trying to gamify productivity management, most efforts seem to focus on reward mechanisms. Like Habitica just translates to-do lists into CRPG terms, basically. That attempts to address the motivation side of the equation, but what about actual resource management? I feel like that's less about motivation and more about tactics -- prioritization and so on. Am I crazy or does that sound like a job for a worker placement game?!
So, yeah, maybe there's nothing there, or maybe there's something there. I just know that I can't dig into it tonight. But I'm leaving it here with the idea that maybe I could dig into it someday!